The art of game design : a book of lenses /

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Bibliographic Details
Main Author: Schell, Jesse
Format: Book
Language:English
Published: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, [2008]
Subjects:

MARC

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245 1 4 |a The art of game design :  |b a book of lenses /  |c Jesse Schell. 
246 3 |a Art of game design 
264 1 |a Amsterdam ;  |a Boston :  |b Elsevier/Morgan Kaufmann,  |c [2008] 
264 4 |c ©2008 
300 |a xxx, 489 pages :  |b illustrations ;  |c 24 cm 
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504 |a Includes bibliographical references (pages 477-479) and index. 
505 0 |a In the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an Idea -- The game improves through Iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an Interface -- Experiences can be judged by their Interest curves -- One kind of experience is the story -- Story and game structures can be artfully merged with indirect control -- Stories and games take place in Worlds -- Worlds contain characters -- Worlds contain spaces -- The look and feel of a World is defined by its aesthetics -- Some games are played with other players -- Other players sometimes form communities -- The designer usually works with a team -- Good games are created through playtesting -- The team builds a game with technology -- Your game will probably have a client -- The designer gives the client a Pitch -- The designer and client want the game to make a profit -- Games transform their players -- Designers have certain responsibilities -- Each designer has a motivation -- Goodbye. 
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