My avatar, my self : identity in video role-playing games /
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researcher...
Saved in:
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Jefferson, N.C. :
McFarland,
[2009]
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Subjects: |
MARC
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020 | |a 9780786441099 (softcover : alk. paper) | ||
020 | |a 0786441097 (softcover : alk. paper) | ||
035 | |a (OCoLC)316098998 | ||
035 | |a (OCoLC)316098998 | ||
040 | |a DLC |c DLC |d YDXCP |d BTCTA |d YDX |d CDX |d C#P |d BWX |d UtOrBLW | ||
049 | |a STAM | ||
050 | 0 | 0 | |a QA76.76.I59 |b W34 2009 |
100 | 1 | |a Waggoner, Zach, |d 1973- |0 http://id.loc.gov/authorities/names/n2009015666 | |
245 | 1 | 0 | |a My avatar, my self : |b identity in video role-playing games / |c Zach Waggoner. |
264 | 1 | |a Jefferson, N.C. : |b McFarland, |c [2009] | |
264 | 4 | |c ©2009 | |
300 | |a v, 201 pages : |b illustrations, maps ; |c 23 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
504 | |a Includes bibliographical references (pages 193-198) and index. | ||
520 | |a "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher. | ||
650 | 0 | |a Avatars (Virtual reality) |0 http://id.loc.gov/authorities/subjects/sh2006004464 | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Virtual reality. |0 http://id.loc.gov/authorities/subjects/sh92000880 | |
650 | 0 | |a Online identities. |0 http://id.loc.gov/authorities/subjects/sh2006002330 | |
650 | 0 | |a Shared virtual environments. |0 http://id.loc.gov/authorities/subjects/sh2006004463 | |
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 7 | |a Avatars (Virtual reality) |2 fast |0 (OCoLC)fst01740544 | |
650 | 7 | |a Video games. |2 fast |0 (OCoLC)fst01166421 | |
650 | 7 | |a Virtual reality. |2 fast |0 (OCoLC)fst01167688 | |
650 | 7 | |a Online identities. |2 fast |0 (OCoLC)fst01740515 | |
650 | 7 | |a Shared virtual environments. |2 fast |0 (OCoLC)fst01740543 | |
650 | 7 | |a Human-computer interaction. |2 fast |0 (OCoLC)fst00963494 | |
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952 | f | f | |p Circulating |a Santa Clara University |b Santa Clara Main Campus |c University Library |d University Library Main Stacks, Lower Level |t 0 |e QA76.76.I59 W34 2009 |h Library of Congress classification |i book |m 35098108388250 |n c.1 |