Challenges for game designers /

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Bibliographic Details
Main Author: Brathwaite, Brenda
Corporate Author: Charles River Media (Firm)
Other Authors: Schreiber, Ian
Format: Book
Language:English
Published: Boston, MA : Course Technology/Cengage Learning, [2009]
Subjects:

MARC

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100 1 |a Brathwaite, Brenda.  |0 http://id.loc.gov/authorities/names/n2006047125 
245 1 0 |a Challenges for game designers /  |c Brenda Brathwaite and Ian Schreiber ; Charles River Media. 
264 1 |a Boston, MA :  |b Course Technology/Cengage Learning,  |c [2009] 
264 4 |c ©2009 
300 |a xxiii, 317 pages :  |b illustrations ;  |c 23 cm 
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504 |a Includes bibliographical references and índex. 
505 0 |a Pt. 1. Building blocks -- The basics -- Game design atoms -- Puzzle design -- Converting digital to physical -- Pt. 2. Chance and skill -- Elements of chance -- Elements of "strategic" skill -- Elements of "twitch" skill -- Chance and skill: finding the balance -- Pt. 3. Writing game concepts -- What is intellectual property? -- Creating sequels -- Targeting a market -- Learning an unfamiliar game -- Designing a game to tell a story -- Pt. 4. Adding and subtracting mechanics -- "But make it multiplayer" -- Pt. 5. Special topics -- Creating a user interface -- Games as art -- Games as a teaching tool -- Serious games -- Casual games -- Social networks and games. 
650 0 |a Games  |x Design. 
650 0 |a Video games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2006004108 
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650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421 
700 1 |a Schreiber, Ian.  |0 http://id.loc.gov/authorities/names/no2009092162 
710 2 |a Charles River Media (Firm)  |0 http://id.loc.gov/authorities/names/no00004875 
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