Challenges for game designers /

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Bibliographic Details
Main Author: Brathwaite, Brenda
Corporate Author: Charles River Media (Firm)
Other Authors: Schreiber, Ian
Format: Book
Language:English
Published: Boston, MA : Course Technology/Cengage Learning, [2009]
Subjects:
Table of Contents:
  • Pt. 1. Building blocks
  • The basics
  • Game design atoms
  • Puzzle design
  • Converting digital to physical
  • Pt. 2. Chance and skill
  • Elements of chance
  • Elements of "strategic" skill
  • Elements of "twitch" skill
  • Chance and skill: finding the balance
  • Pt. 3. Writing game concepts
  • What is intellectual property?
  • Creating sequels
  • Targeting a market
  • Learning an unfamiliar game
  • Designing a game to tell a story
  • Pt. 4. Adding and subtracting mechanics
  • "But make it multiplayer"
  • Pt. 5. Special topics
  • Creating a user interface
  • Games as art
  • Games as a teaching tool
  • Serious games
  • Casual games
  • Social networks and games.