Challenges for game designers /
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Format: | Book |
Language: | English |
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Boston, MA :
Course Technology/Cengage Learning,
[2009]
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Table of Contents:
- Pt. 1. Building blocks
- The basics
- Game design atoms
- Puzzle design
- Converting digital to physical
- Pt. 2. Chance and skill
- Elements of chance
- Elements of "strategic" skill
- Elements of "twitch" skill
- Chance and skill: finding the balance
- Pt. 3. Writing game concepts
- What is intellectual property?
- Creating sequels
- Targeting a market
- Learning an unfamiliar game
- Designing a game to tell a story
- Pt. 4. Adding and subtracting mechanics
- "But make it multiplayer"
- Pt. 5. Special topics
- Creating a user interface
- Games as art
- Games as a teaching tool
- Serious games
- Casual games
- Social networks and games.