International Colloquium of Art and Design Education Research (i-CADER 2014) /

This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art...

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Bibliographic Details
Other Authors: Hassan, Oskar Hasdinor (Editor), Abidin, Shahriman Zainal (Editor), Legino, Rafeah (Editor), Anwar, Rusmadiah (Editor), Kamaruzaman, Muhamad Fairus (Editor)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2015.
Edition:First edition 2016.
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Online Access:Connect to this title online
Table of Contents:
  • Chapter 1: Structured Planning as a Front-end Process for Concept Design and Development
  • Chapter 2: Traditional Keris Pandai Saras Design
  • Chapter 3: Innovation Culture: An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses
  • Chapter 4: Microscopic Image and Text Examination of Conventional and Digital Print-outs
  • Chapter 5: Theoretical Framework Study on Formgiving Mobile Education Game Design Technology
  • Chapter 6: Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation
  • Chapter 7: Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process
  • Chapter 8: A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients
  • Chapter 9: Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts
  • Chapter 10: The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia
  • Chapter 11: A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status
  • Chapter 12: 'Gasing' as a Commercialize Games Product in Malaysia
  • Chapter 13: Rivet in Ceramic: Method of Past and Present Restoration
  • Chapter 14: Comparison of Natural and Synthetic Adhesives for Ceramic Conservation
  • Chapter 15: Interrater Agreement for Process Loss Measures: Are They Applicable for Brainstorming Technique in Industrial Design Practices?
  • Chapter 16: Stoneware Clay as a Replacement Material for Artificial Reef Design
  • Chapter 17: The Exploration Methods of Consistent Raku Firing Glaze Effect Framework
  • Chapter 18: Photo Exemplars Classification: The Integration Photographic History Into Photographic Technique
  • Chapter 19: Construction of Design: A Formal Proposition of Graphics Analysis of Comics
  • Chapter 20: Empirical Study on Game-based Learning Phenomenon Through Mobile Design Technology
  • Chapter 21: The Concept of Formgiving for Color and Trim in Car Design
  • Chapter 22: Unity through Arts: An Approach for Harmony among Children in Malaysia in Achieving the Concept of One Malaysia
  • Chapter 23: 'Kuih Putu' Mould as a Matrix for Alternative Printmaking: Transformation Towards an Artistic Interpretation
  • Chapter 24: The Study of Proverbs as A Way to Enhance Ethical Values in Artwork
  • Chapter 25: A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia
  • Chapter 26: Role of Mobile Web-Based Technology Towards Online Grocery Shopping in Malaysia
  • Chapter 27: A Comparative Study of the Appreciation of Local Malaysian Culture in the Artworks of Ilse Noor and Tina Rimmer
  • Chapter 28: Preservation Characteristics of Malay Garden: A Catalyst for Sustainable Cultural Landscape in Malaysia
  • Chapter 29: The Exploration Technique of Nature for Contemporary Batik Design
  • Chapter 30: Promoting the Culture of Philanthropy in Malaysia
  • Chapter 31: Elaborating Context from the Content Making Framework
  • Chapter 32: Visual Advertisement Images in the Wanita Magazine; an Empirical Study Towards Women Stereotype
  • Chapter 33: A Blended Method for Generating Creative Product Concepts
  • Chapter 34: Symmetrical Pattern: Analysing Songket in Wallpaper Patterns
  • Chapter 35: Conceptual Labyrinth Pattern Design for Ceramic Stoneware Art Form
  • Chapter 36: SCAMPER for Character Design Unique Zoo Creature
  • Chapter 37: Framework Muwajjah as an Islamic Art Decoration Through Formgiving Process
  • Chapter 38: Furniture Design Identity Implementation of National Identity Into Office Chair Design
  • Chapter 39: Designing Conceptual 3D Tessellation Ceramic Optical Illusions
  • Chapter 40: Paper Clay Study Development for Ceramic Art Form Design
  • Chapter 41: Corn Husk Fiber in Songket Weaving for Cottage Industry
  • Chapter 42: Luminescence Glaze as Third Decoration on Ceramic Surface
  • Chapter 43: A Reference to Usability Inspection Methods
  • Chapter 44: From Subjectivity to Objective Evaluation: A Techno-Rationalist Approach of Assessment Design for Art & Design Education
  • Chapter 45: Correlation Cognition Behaviour and Design in Influencing Ablution Tub
  • Chapter 46: Enhancement on Visual Communication for Preschool Education Using Transmedia Approach
  • Chapter 47: Acculturation of Peranakan Chinese Into Malay Culture in Terengganu: Influenced to the Development of Malaysian Modern Art
  • Chapter 48: The Potential of Photo Manipulation as Visualization Technique in Advertising Campaign
  • Chapter 49: Developing Sarawak Motifs Elements of Ventilation Pattern Through Ceramic Stoneware Materials
  • Chapter 50: Perception of Readers Towards the Crime Photographs from the Mainstream Malaysian Newspaper in Kuala Terengganu
  • Chapter 51: Classification of Frieze Patterns in Malay Songket Textile
  • Chapter 52: Mengkuang Pattern of Plaiting as an Aesthetic Design in Kedah
  • Chapter 53: Social Media and Cyber Crime in Malaysia
  • Chapter 54: Bamboo Modular System (BMS) for New Eco Architecture
  • Chapter 55: Investigating Feasibility of Mobile Learning (M-Learning) for History Lesson
  • Chapter 56: An Overview of Book Printing and Publishing Industry in Malaysia
  • Chapter 57: The Use of Infographics as a Tool for Facilitating Learning
  • Chapter 58: Measuring Organisational Culture Performance: The Preliminary Model
  • Chapter 59: To Innovate the Potential Used of Arc and Oxy-Acetylene Welding Tools as an Alternative Technique to the Expensive Foundry Works in Creating Metal Casting Sculpture
  • Chapter 60: The Behaviour Patterns Towards Printed Colour Medium for Students with Hearing Disabilities
  • Chapter 61: Vision 2020 Banknotes Revisited: A Semiotic Analysis of the Third Series Malaysian Banknotes
  • Chapter 62: Symmetry in Malaysian Paintings: A Compositional Analysis
  • Chapter 63: Graphic Elements in the Portuguese Cartography of Malacca
  • Chapter 64: Preventing Childhood Obesity Through Poster Design
  • Chapter 65: Design of Prayer Room in Shopping Mall: A Feasibility Study
  • Chapter 66: An Innovation of Traditional Malay Singgora Roof Tiles in Modern Architecture
  • Chapter 67: A Hybrid Model of Drawing: Pictorial Representation of Visuospatial Attention Through an Eye Tracking Research and Numerical Logic of Lines
  • Chapter 68: Design as an Innovative Solution to Promote Impulsive Blood Donation Activity
  • Chapter 69: Visual Art Approach to Promoting Malaysia's Art and Cultural Heritage Overseas
  • Chapter 70: A Framework of Empirical Study Through Design Practice for Industrial Ceramic Sanitary Ware Design
  • Chapter 71: Symmetrical Motifs Design in Malaysian Batik Sarongs Patterns
  • Chapter 72: Folding Paper Technique Incorporation in Plaster Modelling.