Players unleashed! : modding The Sims and the culture of gaming /

The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the...

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Bibliographic Details
Main Author: Sihvonen, Tanja
Format: Electronic eBook
Language:English
Published: Amsterdam : Amsterdam University Press, ©2011.
Series:MediaMatters.
Subjects:
Online Access:Connect to this title online (unlimited users allowed)

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245 1 0 |a Players unleashed! :  |b modding The Sims and the culture of gaming /  |c Tanja Sihvonen. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c ©2011. 
300 |a 1 online resource (221 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file 
490 1 |a MediaMatters 
504 |a Includes bibliographical references and index. 
505 0 |a Unleashing players -- Cultural and commercial appropriation -- Dynamics of modding -- Negotiating the code -- Extending the game. 
520 8 |a The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. 
546 |a English. 
588 0 |a Print version record. 
650 0 |a Simlife (Game) 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 7 |a Fiction and related items.  |2 bicssc 
650 7 |a Adventure.  |2 bicssc 
650 7 |a LANGUAGE ARTS & DISCIPLINES  |x Journalism.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Simlife (Game)  |2 fast 
653 |a Digital Culture 
653 |a Digitale cultuur 
653 |a Game studies 
653 |a Gaming 
653 |a Media studies 
653 |a Modding 
653 |a Sims 
655 7 |a dissertations.  |2 aat 
655 7 |a Academic theses  |2 fast 
655 7 |a Academic theses.  |2 lcgft 
655 7 |a Thèses et écrits académiques.  |2 rvmgf 
776 0 8 |i Print version:  |a Sihvonen.  |t Players unleashed! : modding The Sims and the culture of gaming.  |d Amsterdam : Amsterdam University Press 2010  |z 9789089642011  |w (OCoLC)505749894 
830 0 |a MediaMatters. 
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