Virtual economies : design and analysis /
How the basic concepts of economics--including markets, institutions, and money--can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other ga...
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA :
MIT Press,
2014.
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Series: | Information policy series.
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Subjects: | |
Online Access: | Connect to this title online (unlimited users allowed) |
Table of Contents:
- Series foreword
- Acknowledgements
- Introduction
- Theories of human behavior
- Goods : material, digital, virtual types of goods
- Supply and demand
- Regulating markets
- Market power and pricing
- Methods of exchange
- Externalities and secondary market trade
- Institutions and non-market allocation
- Money
- Macroeconomic design
- Macroeconomic management
- Policy making
- Why the real world needs virtual economy design
- Notes
- References
- Index.