Playful identities : the ludification of digital media cultures /
In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...
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Other Authors: | , , , , |
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Format: | Electronic Software eBook |
Language: | English |
Published: |
Amsterdam :
Amsterdam University Press,
[2015]
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Series: | MediaMatters.
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Subjects: | |
Online Access: | Connect to this title online (unlimited users allowed) |
Table of Contents:
- Machine generated contents note: 1. Homo ludens 2.0: Play, media, and identity / Joost Raessens
- pt. I Play
- Introduction to Part I / Joost Raessens
- 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen
- 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers
- 4. Playful computer interaction / Daniel Cermak-Sassenrath
- 5. Playful identity in game design and open-ended play / Tilde Bekker
- 6. Breaking reality: Exploring pervasive cheating in Foursquare / Rene Glas
- 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen
- pt. II Media
- Introduction to Part II / Joost Raessens
- 8. Location-based mobile games: Interfaces to urban spaces / Jordan Frith
- 9. playful use of mobile phones and its link to social cohesion / Rich Ling
- 10. Digital cartographies as playful practices / Sybille Lammes
- 11. Ludic identities and the magic circle / Gordon Calleja
- 12. Play (for) time / Patrick Crogan
- 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens
- pt. III Identity
- Introduction to Part III / Joost Raessens
- 14. Playing out identities and emotions / Jeroen Jansz
- 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans
- 16. New media, play, and social identities / Leopoldina Fortunati
- 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange
- 18. conflicts within the casual: The culture and identity of casual online play / Frans Mayra
- 19. Afterplay / Jos de Mul.