E-Learning, E-Education, and Online Training : Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on...

Full description

Saved in:
Bibliographic Details
Other Authors: Bucciero, Alberto (Editor), Glowatz, Matthias (Editor), Helfert, Markus (Editor), Vincenti, Giovanni (Editor)
Format: Electronic eBook
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Subjects:
Table of Contents:
  • A Social Metric Approach to E-learning Evaluation in Education
  • A Technique for Applying RLCP-Compatible Labs on Open edX Platform
  • Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving
  • An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies
  • Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education
  • Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy
  • Holographic Signing Avatars for Deaf Education
  • How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts
  • Intelligent Tutoring Systems
  • Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management
  • Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  • Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning
  • Teaching Syllogistics Using E-learning Tools
  • The effective of learning by augmented reality on Android platform
  • The Use of Physical Artefacts in Undergraduate Computer Science Teaching
  • ThesesDB - Single-Source of Information and Workflow Support for Students’ Work
  • Validation of Course Ontology Elements for Automatic Question Generation Online Track
  • CIR: Fostering collective creativity
  • E-Learning Authoring Tool for Reusing Web Multimedia Resources
  • Experience in a blended learning course – a case study
  • Private cloud with e-Learning for Resources Sharing in University Environment
  • Research and trends in the studies of Collective Intelligence from 2012 to 2015
  • Comparative Study of the Mobile Learning Architectures
  • Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives
  • Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.