Simulation and Serious Games for Education /
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2,...
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Other Authors: | , , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2017.
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Series: | Gaming media and social effects.
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Subjects: | |
Online Access: | Connect to this title online |
Table of Contents:
- Virtual Pink Dolphins Project: An International Effort for Children with Autism in Special Needs Education
- A Germ for Young European Scientists: Drawing-Based Modeling
- Virtual Reality Enabled Intravascular Catheterization Simulation
- Simulation-enabled Vocational Training for Heavy Crane Operations
- Formative evaluation of a mathematics game for out-of-school children in Sudan
- Empowering Vocational Math Teachers Using Digital Learning Materials With Workplace Assignments
- The Odyssey Game
- Social Development for Children with Autism using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School
- The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation
- Looking into eyes: a gaze tracking system for children with autism spectrum disorders.