How to talk about videogames /

Delving into popular, familiar games like Flappy Birds, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Ian Bogost posits that videogames are as much like appliances as they are like art and media. We don't wa...

Full description

Saved in:
Bibliographic Details
Main Author: Bogost, Ian (Author)
Format: Electronic eBook
Language:English
Published: Minneapolis : University of Minnesota Press, [2015]
Series:Electronic mediations ; 47.
Subjects:
Online Access:Connect to this title online (unlimited users allowed)
Table of Contents:
  • Introduction: Nobody asked for a toaster critic
  • The squalid grace of Flappy Bird
  • A portrait of the artist as a game studio
  • The Blue Shell is everything that's wrong with America
  • Little Black Sambo, I'm going to eat you up!
  • Can a gobbler have it all?
  • Racketeer sports
  • The haute couture of videogames
  • Can the other come out and play?
  • A way of looking
  • Free speech is not a marketing plan
  • Shaking the Holocaust train
  • The long shot
  • Puzzling the sublime
  • Work is the best place to goof off
  • A trio of artisanal reviews
  • What is a sports videogame?
  • The agony of mastery
  • The abyss between the human and the alpine
  • Word games last forever
  • Perpetual adolescence
  • Conclusion: Anything but games.