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|a Akbal, Zeynep,
|e author.
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|a Lived-body experiences in virtual reality :
|b a phenomenology of the virtual body /
|c Zeynep Akbal.
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|a Bielefeld :
|b Transcript,
|c [2023]
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Digital society ;
|v volume 61
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|a Thesis (doctoral)--Universĩtt Potsdam, 2022.
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|a Cover -- Contents -- Abbreviations -- Ethical Consideration -- Abstract -- Introduction -- Aims -- Main Research Questions -- Organization and Literature -- Chapter 1. "Ambiguity in Lived Body Experiences" -- 1.1 Technical details and Setup -- 1.2 Interviews -- Pre-Intervention Interviews -- 1.2.4 Post-VR Intervention Interviews -- 1.3 Conclusions to draw from the Intervention -- 1.4 Cognitive science and cognitive technology -- 1.5 Phenomenological distinction of Body Awareness: KörperandLeib -- 1.6 Own-body-perception and Out-of-body experience (OBE)
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|a Henrik Ehrsson's Out-of-Body Experience (OBE) -- OBE in phenomenology: A recreation of OBE -- 1.7 Importance of Active Movement in Perception -- 1.8 Subject-Object Relations in VR -- 1.8.1 Phenomenology's Neglect of Objects as Embodied Instruments -- 1.9 Self-Narration and Action in VR -- 1.10 Responsible Subject in VR -- 1.11 Lack of Flesh in Virtual Body and Coexistence in Both Realms -- 1.12 Subjective Vision and Productivity of the Observer -- 1.13 VR as a Lacanian Mirror -- Chapter 2. The Machine To Be Another (MTBA) -- 2.1 "Ich bin du, du bist ich": A Workshop Series With MTBA
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|a 2.2 Technical Details and Setup (2015's Body Swap) -- 2.3 Conclusions from MTBA and Further Insights -- 2.4 Empirical Methods for Measuring Presence in VR -- 2.5 Body Swap and Body Ownership in VR -- 2.5.1 The First Body-Swap Attempts -- 2.5.2 Technical Details of 2000's Body Swap -- 2.6 Spinoza and Bodies in Motion -- 2.7 Gender Swap in VR -- 2.8 On the dangers of empathy -- 2.8.1 Mirror Neurons and Subjectivity -- 2.9 Virtual and Cognitive Architecture of the Body -- 2.9.1 Multi-sensory Integration in Media Technology -- 2.9.2 Nonconscious Cognition and Boundaries of Skin
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|a 2.9.3 Role of Proprioception -- 2.9.4 Interoception, Introspection and Haptic Sensation -- 2.9.5 Role of Interoception and Introspection in Affect -- 2.9.6 Degrees of Immersion and Immanent Vital Move -- Chapter 3. Exhibition Project: "sit behind my eyes" -- 3.1 Unheimlicher Körper -- 3.2 Materiality of flesh-body and Euclidean spaces -- 3.3 Abjection and Autoaffection -- 3.4 Body Image and Body Schema -- 3.5 The phenomenon of phantom limb -- 3.6 Phenomenological Approach to Phantom Limb Phenomenon -- 3.6.1 Anosognosia -- 3.6.2 Organic repression
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|a 3.6.3 Onticity or Intention Toward: Biology of Instinct -- 3.6.4 Sensory Substitution -- 3.6.5 Why phantom limb phenomenon is relevant to VR investigation? -- 3.7 Biotechnology and Disability -- Conclusion -- Bibliography -- Online Media -- Interviews -- Conferences (Unpublished)
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|a Includes bibliographical references.
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|a Electronic reproduction.
|b New York
|n Available via World Wide Web.
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|a Description based on online resource; title from digital title page (viewed on October 18, 2023).
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|a Virtual reality
|x Psychological aspects.
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|a Human-computer interaction.
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|a Virtual reality.
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|a Aesthetics.
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|a Cognition.
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|a Digital Media.
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|a Digitalization.
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|a Media Aesthetics.
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|a Media Philosophy.
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|a Media Studies.
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|a Neuro-Phenomenology.
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|a Philosophy of Technology.
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|a Post-Phenomenology.
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|a Virtual Reality.
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|a JSTOR (Organization)
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|i Print version:
|a Akbal, Zeynep
|t Lived-Body Experiences in Virtual Reality
|d Bielefeld : transcript,c2023
|z 9783837666762
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830 |
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|a Digital society (Bielefeld, Germany) ;
|v v. 61.
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4 |
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