Videogame Formalism On Form, Aesthetic Experience and Methodology

Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Vi...

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Bibliographic Details
Main Authors: Mitchell, Alex (Author), Van Vught, Jasper (Author)
Format: Electronic eBook
Language:English
Published: Amsterdam Amsterdam University Press
Series:Games and Play.
Subjects:
Online Access:Connect to this title online (unlimited users allowed)

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500 |a List of Figures and Tables Acknowledgements Preface 1. Introduction 2. On Videogame Form 3. On Aesthetic Experience 4. On Methodology 5. Applying Formalism 6. Conclusion About the Authors Index 
520 |a Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies. 
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650 0 |a Games. 
650 7 |a Media studies.  |2 bicssc 
650 7 |a Game theory.  |2 bicssc 
650 7 |a GAMES / Video & Electronic.  |2 bisacsh 
650 7 |a PHILOSOPHY / Criticism.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Media Studies.  |2 bisacsh 
650 7 |a GAMES & ACTIVITIES / Video & Mobile  |2 bisacsh 
650 7 |a Media studies.  |2 thema 
650 7 |a Game theory.  |2 thema 
650 7 |a Games development and programming.  |2 thema 
653 |a Film, Media, and Communication 
653 |a FMC 
653 |a Art and Material Culture 
653 |a ART & MAT 
653 |a Game Studies 
653 |a GAME 
653 |a Media Studies 
653 |a MEDIA 
653 |a game studies, formalism, game analysis, aesthetic theory of games 
700 1 |a Van Vught, Jasper  |e author. 
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