Showing 741 - 756 results of 756 for search '"Educational technology"', query time: 0.12s Refine Results
  1. 741
    Published 2017
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    Electronic eBook
  2. 742
    Published 2022
    Table of Contents: “…From "Impact" to "Negotiation": Educational Technologies and Inequality -- 7. Journalism in the Age of Twitter -- 8. …”
    Book
  3. 743
    Published 2017
    Table of Contents: “…A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children’s playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People’s YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. .…”
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  4. 744
    Published 2023
    Table of Contents: “…Chapter 5: Developing Computational Fluency via Multimedia Stories -- 5.1 Introduction -- 5.1.1 Becoming Fluent in a Language: The Role of Reading -- 5.2 Local School Context -- 5.2.1 The Longitudinal Research Project -- 5.3 The Role of Structured Activities in Developing Computational Fluency -- 5.3.1 The "Pass-It-On" Activity -- 5.4 Collected Data and Key Findings -- 5.5 Conclusions -- 5.6 Facilitating Diagram -- 5.7 Links -- References -- Chapter 6: Scaffolding Engagement with Educational Technologies to Develop Computational Thinking in Year 1 Girls -- 6.1 Introduction -- 6.2 Background…”
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  5. 745
    Published 1971
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    Government Document Electronic eBook
  6. 746
    by Bujones, Fernando, 1955-2005
    Published 2009
    Book
  7. 747
    Published 1988
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    Electronic eBook
  8. 748
  9. 749
  10. 750
    by Reisch, Lucia A.
    Published 2015
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    Electronic eBook
  11. 751
  12. 752
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    Electronic eBook
  13. 753
  14. 754
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    Electronic eBook
  15. 755
  16. 756