Suggested Topics within your search.
Suggested Topics within your search.
Card games
13
History
12
Games
8
General
6
HISTORY
6
Reference
5
Mathematics
4
Social aspects
4
Application software
3
Artificial intelligence
3
Board games
3
Computer Science
3
Computer science
3
GAMES
3
Social life and customs
3
Study and teaching
3
Amusements
2
Artificial Intelligence (incl. Robotics)
2
Birds
2
Child mental health
2
Children's stories
2
Computer games
2
Description and travel
2
Descriptions et voyages
2
Development
2
English language
2
FOREIGN LANGUAGE STUDY
2
Forced labor
2
Gambling
2
Game theory
2
-
41Published 2015Table of Contents: “…-- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of “We” Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children’s Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See.…”
Connect to this title online
Electronic eBook -
42by Shields, David S.Table of Contents: “…Chapter 1: Overture -- The Promise of Civil Discourse -- Chapter 2: Belles Lettres and the Arenas of Metropolitan Conversation -- A Conversation in the Suburbs -- Politeness and Wit -- The Model of Belles Lettres -- Sociability -- Gentility and Taste -- The Spas and the Sexes -- The Profanations of Grub Street -- Chapter 3: Coffeehouse and Tavern -- Henry Brooke -- The Poet as Agent of Urbanity -- Tavern Talk Transfigured -- Beyond Politeness -- Chapter 4: Tea Tables and Salons -- Tea and Sympathy -- The Garden of Sensibility -- Chapter 5: Rites of Assembly -- At the Ball -- Card Games and the Muse -- The Sphinx's Challenge -- Crambo -- The Contest of Wit -- Chapter 6: The Clubs -- The Brotherhood of Fish -- The Practice of Good Fellowship -- Chapter 7: The College, the Press, and the Public -- Elegy and the College Cult of Memory -- The Religious Sublime -- The Polite Christian -- Famous Characters and the Defamer -- The Duplicities of Print -- Old Janus -- Chapter 8: Gaining Admission -- The Rapid Rise of Dr. …”
Published 1997
Connect to this title online (unlimited users allowed)
Electronic eBook -
43Published 2017Table of Contents: “…Predicting Civil Unrest by Categorizing Dutch Twitter Events -- Textual Inference with Tree-structured LSTM -- Extracting Core Claims from Scientific Articles -- Towards legal compliance by correlating Standards and Laws with a semi-automated methodology -- Mobile Radio Tomography: Agent-based Imaging -- Combining Combinatorial Game Theory with an α-β Solver for Clobber: Theory and Experiments -- Aspects of the Cooperative Card Game Hanabi -- Solving the Travelling Umpire Problem with Answer Set Programming -- Design of a Fuzzy Logic based Framework for Comprehensive Anomaly Detection in Real-World Energy Consumption Data -- Fostering Relatedness between Children and Virtual Agents through Reciprocal Self-Disclosure -- Lack of effort or lack of ability? …”
Connect to this title online
Electronic eBook -
44
-
45by Johansson, FransTable of Contents: “…Chapter 3: Break down the barriers between fields: sea urchin lollipops and Darwin's finches -- Chapter 4: How to make the barriers fall: Heathrow tunnel and restaurants without food -- Chapter 5: Randomly combine concepts: card games and sky rises -- Chapter 6: How to find the combinations: meteorite crashes and code breakers -- Chapter 7: Ignite an explosion of ideas: submarines and tubular bells -- Chapter 8: How to capture the explosion: MacGyver and boiling potatoes -- Part 3. …”
Published 2017
Book -
46Published 2020Table of Contents: “…: using concomitant perceptions to uncover the hidden mathematical practices / Nirmala Naresh -- Unraveling the mathematics of Ndebele beadwork : transformations on an indigenous Cartesian plane / Alesia Mickle Moldavan -- Mathematical card games : a study of Cardfight! vanguard / Alexandra Starke and Jessica Steele -- The mathematics of gauge stick in gas stations / Anteneh Kibret -- Student-teachers' views on the affordances of incorporating cultural artifacts in mathematics lessons in South Africa / Erica Spangenberg -- Mathematical analysis of musical rhythms using the Euclidean algorithm / Elijah Porter -- The mathematics in gentlemen's clubs / Hannah Oldham -- Geometry at the kitchen table / Jennifer Henderson -- Method to the madness : the mathematical structure of method ringing and the application of Hamiltonian graphs to composition / Karen Ratajczak -- An examination of the economic, mathematical and social-psychological structures of a bargaining transaction : an exploratory case study in Morocco / Kori Lloyd Hugh Maxwell and Patrice Parker Waller -- The art of seeing mathematics / Kimbeni Mansion -- The ancient Chinese way of solving high degree polynomial equations / Iwan Elstak -- Mathematics teachers' professional development : the case of the indigenous game of NCUVA and the common fraction concept / Martie Van der Walt, Erika Potgieter, and Divan Jagals -- Indigenous knowledge in the life sciences classroom : science, pseudoscience or a missing link? …”
Connect to this title online (unlimited simultaneous users allowed; 365 uses per year)
Electronic eBook -
47
-
48by Doroshevich, V. M. (Vlas Mikhaĭlovich), 1864-1922Table of Contents: “…-- Prison wardens -- The death penalty -- Executioners -- Corporal punishments -- Katorga's ways -- Matvey's trouble -- The indefinitely-sentenced probationer Glovatsky -- Katorga types -- Initiation into the penal laborers -- Educated persons in Katorga -- Talma on Sakhalin -- The card game -- Katorga's laws -- The language of Katorga -- Katorga songs -- Katorga and religion -- Sectarians on Sakhalin Island -- Criminals and crimes -- Criminals and justice (from observations on Sakhalin) -- Katorga labors of a Konovalova -- The most unfortunate of women -- Voluntary followers -- Natives of Sakhalin Island -- Golden hand -- Poluliakhov -- A famous Moscow murderer -- The specialist -- Cannibals -- The penal laborer baroness Heimbrück -- Landsberg -- The grandfather of Russian Katorga -- The apostate -- Katorga's aristocrat -- The plebeian -- The parricide -- Shkandyba -- Hired murderers -- The suicide -- The frenzied -- The educated man -- Poet-murderers (in the form of a preface) -- Mentally ill criminals -- Sakhalin's Monte Carlo (the Katorga almshouse in Derbinsk settlement).…”
Published 2009
Connect to this title online (unlimited users allowed)
Electronic eBook -
49by Meaux, Jean MorganTable of Contents: “…Aldrich -- Perilous Crawl Up the Chilkoot / Harry de Windt -- One Night on Valdez Glacier / Captain William Abercrombie -- From Nowhere to Nowhere / Robert Dunn -- Invitation to a Card Game / Agnes Herbert -- Mistakes at Sixty Below / Hudson Stuck -- Part III. …”
Published 2013
Connect to this title online (unlimited users allowed)
Electronic eBook -
50by Stabler, Vida Woodhull, Awakuni-Swetland, Mark J., Larson, Rory, Krug, Aubrey StreitTable of Contents: “…Games: Úshkade; 3.1 Games How-To; 3.2 Card Game Play Phrases: Wathíbaba Íshkade Uthá; 3.3 Boardgame Play Phrases: Zhoⁿbtháska Áshkade Uthá; 3.4 Ballgame Play Phrases: Tabé Íshkade Uthá; 3.5 Go Fish Phrases: Hugási Moⁿthiⁿ-a/ga Uthá; 3.6 An Umóⁿhoⁿ Card Game: Tóⁿkawe…”
Published 2018
Connect to this title online (unlimited users allowed)
Electronic eBook -
51
-
52
-
53Table of Contents: “…Games with incomplete information -- 17.1 Introduction -- 17.2 GDL-II -- 17.3 Blind tic-tac-toe -- 17.4 Card games and others -- 17.5 GDL-II game management -- 17.6 Playing GDL-II games: hypothetical states -- 17.7 Sampling complete states -- 17.8 Exercises.…”
Connect to this title online
Electronic eBook -
54
-
55
-
56
-
57
-
58