Showing 1 - 20 results of 70 for search '"online games"', query time: 0.39s Refine Results
  1. 1
    by Ramsay, Morgan
    Published 2015
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    Electronic eBook
  2. 2
  3. 3
  4. 4
    by Pinchbeck, Daniel
    Published 2013
    Subjects:
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    Electronic eBook
  5. 5
    by Wolf, Mark J. P.
    Published 2011
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  6. 6
    by Dickinson, Conor
    Published 2003
    Thesis Book
  7. 7
    by Myers, David, 1953-
    Published 2010
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  8. 8
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  10. 10
    Published 2010
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    Book
  11. 11
    Published 2021
    Table of Contents: “…Role-Playing as Epitextual Analysis: Evidence-Based Guidelines and Considerations for Facilitating Online Game-Based Role-Playing for Librarians and Teachers /…”
    Connect to this title online (unlimited simultaneous users allowed; 325 uses per year)
    Electronic eBook
  12. 12
    Published 2012
    Table of Contents: “…Apprenticeship in massively multiplayer online games /…”
    Book
  13. 13
    Published 2014
    Table of Contents: “…View from Computer Science: From Solitude to Ambient Sociability - Redefining the Social and Psychological Aspects of Isolation in Online Games /…”
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    Electronic eBook
  14. 14
    Published 2012
    Table of Contents: “…Enchantment, Inc.: Online Gaming Between Spiritual Experience and Commodity Fetishism --…”
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  15. 15
    Published 2013
    Table of Contents: “…Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies /…”
    Connect to Game analytics maximizing the value of player data (one simultaneous user allowed)
    Electronic eBook
  16. 16
  17. 17
    by Gannon-Cook, Ruth, Ley, Kathryn
    Published 2021
    Table of Contents: “…Semiotic Factors Drive Online Gaming Cultures --…”
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  18. 18
    Published 2014
    Table of Contents: “…Case Study: Strategies and Discussions in Massively Multi-Player Online Games --…”
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  19. 19
    by Bainbridge, William Sims
    Published 2017
    Table of Contents: “…Fragmentation: Online Evidence about Religious Innovation -- Humanization: The Crash or Reboot of Social Psychology -- Paganization: The Virtual Revival of a Cult Online -- Residualism: Online Survival of Rejected Religions -- Jediism: The Most Popular Online Virtual Religion -- Pessimism: Critiques of Religion and Technology in the Fallout Games -- Optimism: Religious Diversity in the WildStar Massively Multiplayer Online Game -- Transhumanism: An Online Network of Technoprogressive Quasi-Religions -- Transcendence: Virtual Artificial Intelligence.…”
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  20. 20
    by Crogan, Patrick
    Published 2011
    Table of Contents: “…Introduction: Technology, war, and simulation -- From the military-industrial to the military-entertainment complex -- Select gameplay mode: simulation, criticality, and the chance of video games -- Logistical space: flight simulators and the animation of virtual reality -- Military gametime: history, narrative, and temporality in cinema and games -- The game of life: experiences of the first-person shooter -- Other players in other spaces: war and online games -- Playing through: the future of alternative and critical game practices -- Conclusion: the challenge of simulation.…”
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