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4by Pinchbeck, DanielSubjects: Connect to this title online (unlimited users allowed)
Published 2013
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5by Wolf, Mark J. P.Subjects: Connect to this title online (unlimited users allowed)
Published 2011
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6
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7by Myers, David, 1953-Subjects: Connect to this title online (unlimited users allowed)
Published 2010
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8
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9by Schleiner, Anne-Marie, 1970-Subjects: Connect to this title online (unlimited users allowed)
Published 2020
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10Published 2010Table of Contents:Book
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11Published 2021Table of Contents: “…Role-Playing as Epitextual Analysis: Evidence-Based Guidelines and Considerations for Facilitating Online Game-Based Role-Playing for Librarians and Teachers /…”
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12Published 2012Table of Contents: “…Apprenticeship in massively multiplayer online games /…”
Book -
13Published 2014Table of Contents: “…View from Computer Science: From Solitude to Ambient Sociability - Redefining the Social and Psychological Aspects of Isolation in Online Games /…”
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14Published 2012Table of Contents: “…Enchantment, Inc.: Online Gaming Between Spiritual Experience and Commodity Fetishism --…”
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15Published 2013Table of Contents: “…Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies /…”
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16Table of Contents: Connect to this title online (unlimited simultaneous users allowed; 325 uses per year)
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17Table of Contents: “…Semiotic Factors Drive Online Gaming Cultures --…”
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18Published 2014Table of Contents: “…Case Study: Strategies and Discussions in Massively Multi-Player Online Games --…”
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19by Bainbridge, William SimsTable of Contents: “…Fragmentation: Online Evidence about Religious Innovation -- Humanization: The Crash or Reboot of Social Psychology -- Paganization: The Virtual Revival of a Cult Online -- Residualism: Online Survival of Rejected Religions -- Jediism: The Most Popular Online Virtual Religion -- Pessimism: Critiques of Religion and Technology in the Fallout Games -- Optimism: Religious Diversity in the WildStar Massively Multiplayer Online Game -- Transhumanism: An Online Network of Technoprogressive Quasi-Religions -- Transcendence: Virtual Artificial Intelligence.…”
Published 2017
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20by Crogan, PatrickTable of Contents: “…Introduction: Technology, war, and simulation -- From the military-industrial to the military-entertainment complex -- Select gameplay mode: simulation, criticality, and the chance of video games -- Logistical space: flight simulators and the animation of virtual reality -- Military gametime: history, narrative, and temporality in cinema and games -- The game of life: experiences of the first-person shooter -- Other players in other spaces: war and online games -- Playing through: the future of alternative and critical game practices -- Conclusion: the challenge of simulation.…”
Published 2011
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